Quotes from Warren Spector
$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.
~ Warren Spector
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I often get painted as the guy who's trying to tell other people what to make and what to like, and that's really not my goal, but I believe so passionately that games can be more than a lot of people think they can.
~ Warren Spector
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Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'
~ Warren Spector
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The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen.
~ Warren Spector
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I have got no problem with used games. I've bought plenty of used games.
~ Warren Spector
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The 'DuckTales' ensemble is clearly critical. There's the core set of characters - Scrooge, Webby, Launchpad, Huey, Dewey and Louie... Plus there's Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge.
~ Warren Spector
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I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes.
~ Warren Spector
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I conceived the original 'Deus Ex' and was the project director on the game.
~ Warren Spector
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The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.
~ Warren Spector
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I have no interest in guys who wear armor and swing big swords.
~ Warren Spector
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I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.
~ Warren Spector
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People perceive games as being for kids, and I think that perception is going to change. Time is going to take care of that. I mean, we've already won. Games have won; it's inevitable.
~ Warren Spector
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The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.
~ Warren Spector
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Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.
~ Warren Spector
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It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you.
~ Warren Spector
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The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible.
~ Warren Spector
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If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
~ Warren Spector
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The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.
~ Warren Spector
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If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.
~ Warren Spector
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I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.
~ Warren Spector
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We're not going to do a Facebook game aimed at 35-year old women about farming.
~ Warren Spector
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My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it.
~ Warren Spector
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Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.
~ Warren Spector
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Half-Life is the finest implementation of a game on rails anybody has ever done
~ Warren Spector
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