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Quotes from Jason Schreier

One of the best games to play with a significant other is Nintendo's 'Super Mario Maker,' for the Wii U, which lets you build and play your own Mario courses.
~ Jason Schreier
I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people copying one another's ideas and business sabotage.
~ Jason Schreier
I've always been in favor of drastic transparency, radical transparency.
~ Jason Schreier
Amalur's user interface is designed much like a massively multiplayer online role-playing game, liberally sprinkling yellow exclamation points and markers all over your mini-map in order to show you where to quest next.
~ Jason Schreier
As someone who has been playing 'Final Fantasy' since before I could walk on two legs, I was particularly disgusted by 'Final Fantasy XIII-2's soundtrack.
~ Jason Schreier
Music has always been an important part of the 'Final Fantasy' series. The popular role-playing games have typically featured catchy, eclectic soundtracks filled with beautiful orchestrated melodies.
~ Jason Schreier
In 'Amalur,' each person believes he has an immutable destiny, one that defines how, and how long, he will live. Until you come along. But of course, your character is the anomaly, somebody who can change both his own fate and the destinies of the people he interacts with. So, naturally, it's up to you to save the world.
~ Jason Schreier
There was once a time when 'Final Fantasy' meant greatness, when seeing Square's brand on a game box meant you were about to play something special. That time has long since passed.
~ Jason Schreier
A great JRPG captures that feeling of going on an unusual adventure, of bringing a ragtag group of heroes from famine to fortune or steering cold-hearted villagers away from indifference.
~ Jason Schreier
Game ideas on Kickstarter have found loads of success, even when they're not as unusual as 'BlindSide.'
~ Jason Schreier
One of the interesting things I've found is that crunch is the result of crunch culture rather than the result of managers coming and saying, 'Okay, we've gotta work overtime.'
~ Jason Schreier
Among video game developers, it's called 'crunch': a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and even food.
~ Jason Schreier
I think the most insidious version of crunch is when you say, 'Hey, I'm working for this triple-A video game; I personally want it to be as good as possible, so I'm going to stay tonight until 10 P.M. to finish this feature.'
~ Jason Schreier
Modern video games like 'Mass Effect' and 'Uncharted' cost tens of millions of dollars and require the labor of hundreds of people, who can each work 80- or even 100-hour weeks.
~ Jason Schreier
What Brad Bushman did is in 2010 he ran what's called a meta-analysis, which is an analysis that looks at a whole bunch of different studies. They concluded that, yes, there is a link between violent video games and aggression.
~ Jason Schreier