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Quotes from David Baszucki

We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
~ David Baszucki
I am a huge fan of 'Ready Player One,' and Ernest Cline's book paints the most accurate and vivid portrayal of the metaverse we've built here at Roblox.
~ David Baszucki
The primary focus on us is making Roblox into an international, global platform that allows people to come together and do things together from all walks of life.
~ David Baszucki
Roblox's strength has always been both capitalizing on the early phase but playing the long-game as well.
~ David Baszucki
There's a building kit for simple games. But more advanced users can program complex things with our script capabilities, which is built on Lua - the same language used in World of Warcraft.
~ David Baszucki
Roblox is all about inspiring and empowering people to learn, create and explore new ideas - that goes for both the experiences on our platform as well as for our employees.
~ David Baszucki
As a platform, our real goal is for someone who's a Roblox creator to make one experience that can work around the world in many languages.
~ David Baszucki
Roblox already works well on a phone, when we do ship on Gear and Cardboard gamers on those platforms will be able to join and play along as well.
~ David Baszucki
It's natural to assume Roblox will be on more and more platforms.
~ David Baszucki
What we primarily need in Roblox games is character control, camera control and very straightforward tool, device and weapon use.
~ David Baszucki
We have people building models in Roblox for their Mayan ruins history project, or we've had people build tornadoes for their weather project. Roblox can be used in a lot of different ways.
~ David Baszucki
When you're playing tag in Roblox; or when you're working in a pizza restaurant; or when you're flying as a bird - you're there to have fun and be with your friends and to create things together.
~ David Baszucki
Safety is not a retrofit; it's been in our DNA since day one.
~ David Baszucki
We started Roblox over a decade ago with a vision to bring people from all over the world together through play.
~ David Baszucki
Empowering the creativity of our developers is at the core of everything we do at Roblox.
~ David Baszucki
The more we can make our developers famous, the better.
~ David Baszucki
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
~ David Baszucki
With VR, we have this same vision, which is create this ultimate platform for sharing your imagination. Our huge community of 300,000 developers creates awesome content that's immersive, that's social. Although now, instead of accessing it in your living room with your controller, you literally can jump into this content.
~ David Baszucki
We conduct a safety review of all images, audio, and video files through a combination of human review and machine detection prior to them becoming available on our platform.
~ David Baszucki
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
~ David Baszucki
Above all else, everyone at Roblox is committed to member safety. We take every precaution possible to make sure kids are protected from inappropriate and offensive individuals as well as from indecent and distasteful content.
~ David Baszucki
We allow the top developers whose games are being played millions of times to translate that into U.S. dollars.
~ David Baszucki
Ultimately we have the vision of expanding to a world wide platform that allows kids from the U.S. to go on field trips to China and adults around the world to make friends from different walks of life and people who have different life experiences.
~ David Baszucki
We want to be this platform, where just like building things in the real world, players can participate in a wide range of ways.
~ David Baszucki