Quotes from Rob Manuel
More than just music, the splash of water or a lone footstep can put you in the moment. Sound is just another tool in the developer's toolbox to draw the player further into the game.
~ Rob Manuel
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One of the things 'Minecraft' is most noted for is the freedom it gives the players to build and experiment with the tools. You start off with simple objects; axes, torches, helmets and swords. With a little time and experimentation, you move to switches, complex machines, mine carts, glass.
~ Rob Manuel
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Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
~ Rob Manuel
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A little light on the RPG elements but heavy on action, 'Mass Effect 2' was the game that created a world of characters that I actually cared about. When it came down to making those tough decisions during the final mission, I actually had to put the controller down and think about my choices.
~ Rob Manuel
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We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
~ Rob Manuel
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'Botanicula' tells the story of a group of twigs, nuts, and leaves trying to escape with the life essence of a tree in tow before nasties from another world destroy them and everything else in their path. Yes, it's a point-and-click adventure game, but behind every click, there's a bit of joy to be found. Bugs sing. Bees dance.
~ Rob Manuel
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In L.A., we have a saying - 'What do you do?' It's less of a question and more of a self-defense mechanism for wayward screenwriters looking to slip you a first draft, or the occasional actor looking to get in on the latest shoot. But I hate the question because of my own answer - I write about games.
~ Rob Manuel
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The scariest part to any story is the sliver of truth you hide in the horror. Sometimes its not about the axe wielding murder, but the fact that he's lurking somewhere in your basement. Sure, you keep telling yourself that you'll replace the burnt out light every week.
~ Rob Manuel
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Hollywood is the kind of town that likes to make everything larger than life: movie premieres, aging actress' lips, and murders. Actors come from all over the world to find their sliver of fame on the street of L.A. Many stars rise, but many more fall.
~ Rob Manuel
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'Toybox' is that kind of game that will stretch your mental capacity by doing very simple things like solving an easy puzzle of shooting aliens. You'll just need to do everything at the same time to make it through alive. Just to make things tricky, the tasks change every week so you can't get used to any set.
~ Rob Manuel
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Trolling taps into people's desire to poke fun, make trouble and cause annoyance.
~ Rob Manuel
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One part puzzle mixed with one part racer with just a dash of art and music just to blend everything together, 'Dyad' takes you on a fast-paced trip down a tunnel filled with lights and a shifting list of rules to keep your neurons nimble.
~ Rob Manuel
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Sometimes a game comes at just the right moment in your life. 'Flower' is beautiful, serene, and a bit of sunshine in a gloomy world. I remember going through a rough spot in my life and turning on 'Flower' for a little break in the day. You fly through luscious landscapes collecting petals and painting the world with life.
~ Rob Manuel
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It takes minutes to play, but 'Unmanned' sticks with you for long after the credits roll. As a part of a two-man team for an unarmed drone, you experience one day in the life of this man who's tired of staring through the camera of a drone flying around the Middle East and keeping his finger on the trigger.
~ Rob Manuel
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For me, it's great to see 'Gateways' finally make it to the console. Think of it as 'Portal' meets 'Castlevania' as you try to put together your gateway gun before your lab becomes overrun with nasty enemies.
~ Rob Manuel
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Not only a great game, 'Uncharted 2' raised the bar for storytelling for the medium. The game treated action as a part of the overall story rather than a way to move from plot point to plot point.
~ Rob Manuel
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The woeful tales of 'Super Mario Bros.' and 'Street Fighter' have taught studios that merely slapping a name to a movie is not enough to bring in the fans of the franchise. Also, the way games now unfold their stories more parallels that of a movie, with characters and plot points actually meaning as much as a high score.
~ Rob Manuel
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Somewhere in your house is a game that could use a good beating. Pick it up. Play to the end. Get all the achievements/trophies out of it. So you've maxed out all your points. Play it again at a harder difficulty. Do something. It's startling the number of games people own but haven't beaten for one reason or another.
~ Rob Manuel
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'Puzzlejuice' will get your brain juices flowing as try to juggle both falling boxes and a growing list of letters to create words from. There are power ups to unlock and massive explosions that will shake your mobile device to its very core if you are quick enough with your fingers and your thoughts.
~ Rob Manuel
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Bacon. Let's talk about bacon. There's no meat more glorious than bacon. You can add it to pasta instead of cheese. You can stick it in a sandwich, er... instead of cheese.
~ Rob Manuel
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'Faraway' takes only minutes or a couple of bus stops to play. The easy to use touch controls work beautifully on the iPad. This is the game that should come standard on every new iPad.
~ Rob Manuel
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There's a certain logic to avoiding the haters, but as a strategy, it's utterly flawed. When you turn off the feedback, you lose the benefits as well as the drawbacks. It's like having a sore finger and cutting off your arm.
~ Rob Manuel
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One name always stands out when it comes to actors taking on the monsters of our nightmares - Robert Englund. In the 'Nightmare on Elm Street' series, Englund kept us awake as night with a striped shirt and his special glove.
~ Rob Manuel
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Understand 'Minecraft,' and you'll begin to understand the power of games. Like any good story, this one begins with a man and a dream. Markus 'Notch' Persson first started on the project to create a three-dimensional world vast in scope, with elements that allowed you to customize your character into the way you want them.
~ Rob Manuel
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