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Quotes from Masahiro Sakurai

I don't think I've ever made something that I'm totally satisfied with. That feeling of doubt, or wanting to do more, is my engine to move forward and make the next iteration.
~ Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
~ Masahiro Sakurai
I've never made a game for a high-definition platform. That's definitely something I'm interested in.
~ Masahiro Sakurai
It was a pleasure working with Q Entertainment. I don't focus on working with one company but rather with multiple companies, and I look forward to working with others.
~ Masahiro Sakurai
I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.
~ Masahiro Sakurai
I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative for me. At home, I have literally thousands of games, and I think of them as pearls of wisdom from my predecessors.
~ Masahiro Sakurai
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of the challenges and difficulties that happen throughout development that determine whether a game is a failure or a success. I think playing those thousands of games is the single best and easiest way to learn from my predecessors.
~ Masahiro Sakurai
Providing accurate portrayals of characters is something I want to pay ample attention to.
~ Masahiro Sakurai
Before there was even an official naming of the 3DS, or before it was even decided that there would be 3-D capabilities, Mr. Iwata had brought up the topic of a new portable gaming system, and with that, the request to create a new title for that system... The topic of Kid Icarus came up.
~ Masahiro Sakurai
A game's concept is one of its most important assets. I feel that we must aim to satisfy both beginners and experts, and that hasn't changed since I was making 'Kirby' games.
~ Masahiro Sakurai
If 'Smash Bros.' were set up to appeal to experts too much and became something like a modern fighter, I think that would raise serious questions about the game's future.
~ Masahiro Sakurai
I used to work at HAL, where I made 'Kirby' and 'Smash Bros.' After that, I became an independent designer, but I didn't have my own team.
~ Masahiro Sakurai
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.
~ Masahiro Sakurai
In the past, I worked for HAL, and when working there, I had limitations and had restrictions on what I could create. They wanted me to make the next 'Smash Bros.' and the next 'Kirby,' and that wasn't the place for me.
~ Masahiro Sakurai
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle.
~ Masahiro Sakurai
The pain goes away, but your work always remains.
~ Masahiro Sakurai
In the arcades, when I was younger, there was a game called 'King of Fighters 95,' and I thought I was pretty good. I had a 50-strong win streak on 'Street Fighter 2' around that time.
~ Masahiro Sakurai
I was striving to become an engineer, but something happened that made me think, 'Maybe I can make games instead.'
~ Masahiro Sakurai