Quotes from Jeff Grubb
In the original 'Guild Wars,' one of the big conflicts was the humans versus the charr. The humans and charr are both playable races in 'Guild Wars 2,' and they are on the same side, more or less. They don't hate each other.
~ Jeff Grubb
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In 'Guild Wars 2,' the dragons are the greatest threat, but there's so much more going on. It's a living world; it's a dynamic world. There are places where you find your piece of earth, and you can develop and play with it.
~ Jeff Grubb
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The original 'Guild Wars' was heavily instanced: you'd have these outposts where everybody was in, but as soon as you got out of town, it became very lonely very fast because you were going for an instance of you and your party.
~ Jeff Grubb
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Back when we started this at the tail end of 'Eye of the North,' Ree Soesbee and I worked out 250 years of timeline between the end of 'Eye of the North' and the beginning of 'Guild Wars 2.'
~ Jeff Grubb
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When given a choice between two, choose the third.
~ Jeff Grubb
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Propaganda is a weapon that the Confederacy wields best, and wields heaviest. It is their hammer. And when all you have is a hammer, then everything looks like a nail.
~ Jeff Grubb
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Size matters not. Inertia, however, is a pain in the butt." -Mander Zuma
~ Jeff Grubb
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Remember me as I tried to be, not as I was." ~Urza, The Brother's War
~ Jeff Grubb
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You can either plan to be eternally vigilant and ready, eschewing life as we know it, or be willing to enjoy life and pay the price.
~ Jeff Grubb
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What is he like?" asked Khadgar, his voice almost pleading. "Like everyone else, I suppose." said Moroes. "Has his druthers. Has his moods. Good days and bad. Like everybody else." "puts his pants on one leg at a time," said Khadgar, sighing. "No. He levitates into them," said Moroes.
~ Jeff Grubb
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My name means 'Keeper of Secrets' in High Elven. Your name means "Trust" in the old dwarven language. So I will hold you to your name, young Khadgar. Young Trust.
~ Jeff Grubb
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He liked order and precision, and his crew knew it. He had hand-picked each and every one of them, and he'd never sailed with a finer group of men. Not that he would ever say it out loud, but they knew it.
~ Jeff Grubb
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Never trust anything that a man will not set his reputation and name upon.
~ Jeff Grubb
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It was the night before the end of the world.
~ Jeff Grubb
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I must admit that I feel that the best form of government is benevolent despotism.
~ Jeff Grubb
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Fine," said Khadgar, looking at the books. "I'll just sit here and figure out how to tame an hourglass.
~ Jeff Grubb
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The young man had lost his mentor, his home, and his brother, all because of the actions of a single night.
~ Jeff Grubb
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Did you Voice her?" asked Reen. " ââ'¬ËœVoice' her?" replied Mander, looking perplexed. "You know. Voice her. Jedi Hoodoo. Mind tricks." She made a theatrical wave of her hand. "Tell her You want to let us land on the planet or something like that. And then she agrees and we go off." "Did Toro tell you we can do that?" asked Mander. "I saw it in the holofilms," said Reen.
~ Jeff Grubb
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'Guild Wars 2' is a wider world in that we have a lot of different mechanics available for storytelling. We have our personal story, the story of you, which is tailored for your character. You answer some basic questions; you make some decisions early on, and that follows through.
~ Jeff Grubb
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Part of the story of 'Ghosts of Ascalon' is how they got to that tentative truce where you can find humans and charr working together.
~ Jeff Grubb
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Tyria's a big world. We get a grand tour in 'Ghosts of Ascalon.' We're in Divinity's Reach, we're in Lion's Arch, we're in Ebonhawke, we're in the Dragon's Land, we're in Ascalon. We're basically hitting a lot of the major human and charr locations.
~ Jeff Grubb
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