Quotes About Atari
Atari is a very sad story.
~ Steve Wozniak
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In 1980, Atari was bringing in around two billion dollars in revenue and Chuck E. Cheese's some five hundred million. I still didn't feel too bad that I had turned down a one-third ownership of Apple - although I was beginning to think it might turn out to be a mistake.
~ Nolan Bushnell
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When I was a kid, I had an Atari 2600, and I would play Pac Man, Frogger, all that kind of stuff. And I did enjoy going to the arcade.
~ Jack McBrayer
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I've never really collected anything other than old Atari cartridges. I only had, like, 12 Atari games as a kid, so at some point in my 20s I decided I was going to own all of them.
~ Ernest Cline
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I spent most of my childhood welded to my Atari 2600, until I got my first computer, a TRS-80.
~ Ernest Cline
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I'm a film maker who started on the Atari and then went onto the Commodore 64 and the Amiga. So I possibly have a different sensibility to people who didn't play games growing up.
~ Duncan Jones
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While my friends were busy listening to the Talking Heads, Police, and B-52s, I was busy teaching myself to program on the Atari.
~ Steven Sinofsky
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We had some really powerful technology - Atari always was a technology-driven company, and we were very keen on keeping the technological edge on everything. There's a whole bunch of things that we innovated. We made the first computer that did stamps or sprites, we did screen-mapping for the very first time, and a lot of stuff like that.
~ Nolan Bushnell
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In the mid 1980s, video games as an industry had lost its way a bit. Atari had collapsed. There was this widespread collective belief that it was because video games were a fad.
~ Bobby Kotick
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Selling Atari when I did - I think that's my biggest regret. And I probably should have gotten back heavily into the games business in the late Eighties. But I was operating under this theory at the time that the way to have an interesting life was to reinvent yourself every five or six years.
~ Nolan Bushnell
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Growing up in Florida, it rained a lot, so we spent a lot of time indoors. I used to love Frogger. I got a lot of use out of that and Ms. Pac-man on my little Atari.
~ Jennifer Sky
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I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business.
~ David Crane
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Everybody copied Atari products. So we started messing with them and it was fun. We bought enough chips that we could get them mislabeled. So we bankrupted at least two companies which copied our boards, and bought all the parts but they were the wrong parts, so they're sitting on all this inventory they can't sell because the games don't work.
~ Nolan Bushnell
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I did a game at Atari Research called 'Excalibur' about the Arthurian legends. At the time, it was very, very complicated, very involved and so forth and actually still looks better than some of the modern games in terms of its richness and involvement.
~ Chris Crawford
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When I was super young, I had an Atari and used to play 'Space Invaders.' Then I fell in love with 'Mario Bros.,' 'Sonic the Hedgehog' and 'Yoshi' on Super Nintendo. I was quite a bit of a gamer as a kid when I think about it.
~ Amber Rose
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Atari is a very sad story.
~ Steve Wozniak
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I did get the callback for Growing Pains. This time I knew it was a comedy and played it the way I saw Mike Seaver. It must have gone well. One day I was playing Atari when Mom interrupted my session. "Kirk," she said, sticking her head in the room. "You got it! You got the pilot!
~ Kirk Cameron
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I had an awful lot of my soul invested in Atari culture.
~ Nolan Bushnell
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Atari collapsed in '84, and I went freelance, and that was when I started spreading out and doing my own thing. I really cut loose and did a game called 'Trust and Betrayal', which was the first game solely about interpersonal relationships.
~ Chris Crawford
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Although continual sound effects were common in VCS games, it is hard to produce anything that sounds like Western music on the machine. The frequencies that the TIA can generate miss most of the chromatic scale. When Garry Kitchen was working as a programmer for Activision, he went through and marked the notes that the Atari VCS could hit. He then asked a professional composer of jingles to put something together using only those notes.
~ Nick Montfort
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games like Taito's Space Invaders were not designed with the peculiarities of the Atari VCS in mind. Sprites were different in many post-1977 arcade games. Most important, there were often more than two per screen! When faced with the rows of aliens in Space Invaders or the platoon of ghosts that chases Pac-Man, VCS programmers needed to discover and use methods of drawing more than two sprites, even though only two one-byte registers were available.
~ Nick Montfort
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Atari's driving game Gran Trak 10 was the very first to have a store of ROM, but it did not use a chip to implement this memory. It stored sprite graphics in a matrix of diodes, each of which was placed individually on the printed circuit board.
~ Nick Montfort
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Parker Brothers and other companies sold a billion dollars worth of handheld games in 1979, which didn't encourage them to look to the much smaller videogame market. In that market, the leading company, Atari, had sales of only $238 million during that same year—and that was after the Atari VCS had been on the market for more than twelve months.
~ Nick Montfort
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By the early 1980s, VCS development was still largely the same, although some changes were brewing. At Atari and Imagic, the first artist-programmer teams were created, allowing artists to focus on sprite and screen visuals.
~ Nick Montfort
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