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Quotes About Innovation

All our movies suck at first," Catmull says. "The BrainTrust is where we figure out why they suck, and it's also where they start to not suck.
~ Daniel Coyle
Collisions - defined as serendipitous personal encounters - the lifeblood of any organization, the key driver of creativity, community, and cohesion.
~ Daniel Coyle
High-proficiency environments help a group deliver a well-defined, reliable performance, while high-creativity environments help a group create something new.
~ Daniel Coyle
Give a good idea to a mediocre team, and they'll find a way to screw it up. Give a mediocre idea to a good team, and they'll find a way to make it better.
~ Daniel Coyle
Even the worst Bond movies, there's something to love about them.
~ Daniel Craig
You're creating new things in movies and people are going to steal them.
~ Daniel Craig
Wherever there is a design that is highly successful in a broad range of similar environments, it is apt to emerge again and again, independently - the phenomenon known in biology as convergent evolution. I call these designs 'good tricks.'
~ Daniel Dennett
I actually bought a travel guitar, and that guitar is really cool. You can actually fold the guitar, and you can plug headphones into it, but it's acoustic, or semi-acoustic.
~ Daniel Ek
I had two passions growing up - one was music, one was technology. I tried to play in a band for a while, but I was never talented enough to make it. And I started companies. One day came along and I decided to combine the two - and there was Spotify.
~ Daniel Ek
In times of profound change, the learners inherit the earth, while the learned find themselves beautifully equipped to deal with a world that no longer exists. ERIC HOFFER
~ Unknown
Later! What an astonishing idea. What a powerful concept. What a fabulous discovery.
~ Daniel Gilbert
The greatest achievement of the human brain is its ability to imagine objects and episodes that do not exist in the realm of the real, and it is this ability that allows us to think about the future. As one philosopher noted, the human brain is an "anticipation machine," and "making future" is the most important thing it does.2
~ Daniel Gilbert
To see is to experience the world as it is, to remember is to experience the world as it was, but to imagine—ah, to imagine is to experience the world as it isn't and has never been, but as it might be.
~ Daniel Gilbert
The frontal lobe is the recent addition to the human brain that allows us to imagine the future.
~ Daniel Gilbert
The greatest achievement of the human brain is its ability to imagine objects and episodes that do not exist in the realm of the real, and it is this ability that allows us to think about the future.
~ Daniel Gilbert
So, I see technology as a Trojan Horse: It looks like a wonderful thing, but they are going to regret introducing it into the schools because it simply can't be controlled.
~ Daniel Greenberg
Educators are still spending way too much time trying to control what kids learn, bending the content to their own purposes, hoping beyond hope to change - by using technology - but not change too much.
~ Daniel Greenberg
Technology will eventually destroy the way schools are run now.
~ Daniel Greenberg
The quality of the problem that is found is a forerunner of the quality of the solution that is attained. It is in fact the discovery and creation of problems rather than any superior knowledge, technical skill, or craftsmanship, that often sets the creative person apart from others in his field.
~ Unknown
Make no little plans they have no magic to stir men's blood...Make big plans, aim high in hope and work.
~ Daniel H. Burnham
Good design is a renaissance attitude that combines technology, cognitive science, human need, and beauty to produce something that the world didn't know it was missing." —PAOLA ANTONELLI, curator of architecture and design, Museum of Modern Art
~ Daniel H. Pink
Intrinsic motivation is conducive to creativity; controlling extrinsic motivation is detrimental to creativity.
~ Daniel H. Pink
We are moving from an economy and a society built on the logical, linear, computerlike capabilities of the Information Age to an economy and a society built on the inventive, empathic, big-picture capabilities of what's rising in its place, the Conceptual Age.
~ Daniel H. Pink
Here's Ohga: "At Sony, we assume that all products of our competitors have basically the same technology, price, performance, and features. Design is the only thing that differentiates one product from another in the marketplace.
~ Daniel H. Pink