Quotes About Gameplay
Well, the most incredible thing about 'Fable' is the fact that there are lots of examples where people play the game in a certain way and things happen that were never designed to happen.
~ Peter Molyneux
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One of the main things that's appealing about games is that you know a game can be won. It's an unusual game that's impossible to win.
~ Jesse Schell
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You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
~ John Romero
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There's nothing like doing in-game stuff that you can't get from drills. You're guarding somebody, you're reacting, you're getting a rebound and trying to go straight back up with it.
~ Gordon Hayward
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Without the red line, I think it's going to be a lot more exciting game, and I think you're going to get more scoring chances.
~ Joe Thornton
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Even before the World Cup in 2010 I had said that there were no world champions who aim to stifle the opposition's play and somehow hope to win. These teams do not go far.
~ Joachim Low
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I will never create a romantic angle to survive on a game show.
~ Karishma Tanna
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I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
~ Hideo Kojima
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With the 24-second clock, they throw up the shot so fast you don't see plays worked very often. With the extra six seconds, you can regroup after a missed shot and work another play. It would put more coaching in the game.
~ George Mikan
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I hear people saying 'the way the game should be played'. Rubbish. That's the worst saying in football. You win the game, then worry about the way it should be played.
~ Alan Hansen
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From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are.
~ Warren Spector
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To be enjoyable, an AI must put up a good fight but lose more often than win. It must make the player feel clever, sly, cunning, and powerful. It must make the player jump from his seat shouting, "Take that, you little shit!
~ Mat Buckland
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In the most general sense, a balanced game is fair to the player (or players), is neither too easy nor too hard, and makes the skill of the player the most important factor in determining his success. In
~ Ernest Adams
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Design Rule The Story Comes Later Do not spend a lot of time devising a story at the concept stage. This is a cardinal error frequently made by people who are more used to presentational media such as books and film. You must concentrate most of your efforts on the gameplay at this point. Types
~ Ernest Adams
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As a general principle, the pacing of a level in any game, especially a game with physical challenges, should alternate between fast and slow periods, just as the tempo of movements in a symphony or the levels of excitement in an action movie vary. Players need moments to rest, both physically and mentally, and on the whole, the faster the pace of the level, the more important rest becomes.
~ Ernest Adams
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Ultimately, the violence in a game should serve the gameplay. If it doesn't, then it's gratuitous and you should consider doing without it. Realism
~ Ernest Adams
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There could probably be a penalty called on every single play. So the refs have a tough job.
~ Brian Urlacher
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In small ball poker, you'll need to widen your starting hand requirements beyond pocket pairs and A-K.
~ Daniel Negreanu
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Don't try to kid yourself that your game is about pace if it isn't. If you're a big guy like me you need to look at how similarly built players use that physical presence to influence a game. Accept that your build may have some limitations - but plenty of plus points too.
~ Adebayo Akinfenwa
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Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving you a few more features, but the gameplay itself is the pretty much the same.
~ Hideaki Itsuno
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Trailing 24–23 in the fourth quarter, and backed up on their own 1-yard line, the Patriots were forced to punt—only they didn't! Instead of punting, Belichick instructed long snapper Lonie Paxton to snap the ball out of the end zone. That would give the Broncos two points for the safety and a three-point lead, but the Patriots would be able to punt the ball from their 20-yard line instead of the back of their end zone.
~ Bob Halloran
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Just following 'Survivor' over the years, sometimes if an individual is not a threat and he doesn't rub anybody the wrong way and he can get into an alliance, he can hang out there for a while.
~ Jimmy Johnson
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Analyzing baseball yields many numbers of interest and value. Yet far and away- far, far and away- the most critical number in all of baseball is 3: the three outs that define an inning. Until the third out, anything is possible; after it, nothing is. [Eric Walker]
~ Michael Lewis
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There's only so much you can do as far as individual skill work and conditioning on a bike. But you can't simulate playing in an actual game. And it can't satisfy the competitive itch you feel as a player.
~ Joe Harris
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