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Quotes About Design

The mazes were for Sadie. To design a game is to imagine the person who will eventually play it.
~ Gabrielle Zevin
You aren't just a gamer when you play anymore. You're a builder of worlds, and if you're a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.
~ Gabrielle Zevin
A great textile, like the William Morris Strawberry Thief, is a piece of art, but it takes a lot of time to make a piece of art. It isn't simply design either. You have to understand the fabrics and what they can bear. You have to understand the dyeing process and how to achieve certain colors and what will make the color last through the ages. If you make a mistake, you might have to begin again.
~ Gabrielle Zevin
Sadie knew that the key to making a video game on limited resources was to make the limitations part of the style.
~ Gabrielle Zevin
To make a game is to imagine the person playing it.
~ Gabrielle Zevin
You know the best thing about Donkey Kong ?" Sadie asked. "That it's named for the villain? The innovative use of barrels as weapons?" "The necktie," she said. "It's brilliant design. Without it, the question of his dick would always be hanging out there ." "Literally.
~ Gabrielle Zevin
You aren't just a gamer when you play anymore. You're a builder of worlds, and if you're a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer." Sadie the gamer found this scene sexist and strange
~ Gabrielle Zevin
There is a time for any fledgling artist where one's taste exceeds one's abilities. The only way to get through this period is to make things anyway. And it is possible that, without Sam (or someone like him) pushing her through this period, Sadie might not have become the game designer she became. She might not have become a designer at all.
~ Gabrielle Zevin
But jackets are the redheaded stepchildren of book publishing. We blame them for everything.
~ Gabrielle Zevin
No designer had ever used red or yellow in an indigo discharge dyeing technique before. He must have had to start over many times to get the colors right. This fabric is not just a fabric. It's the story of failure and of perseverance, of the discipline of a craftsman, of the life of an artist.
~ Gabrielle Zevin
People design very quickly on a monitor, and they print on some enormous industrial printer in a warehouse in a distant country, and the designer hasn't touched a piece of fabric at any point in the process or gotten her hands dirty with ink. Computers are great for experimentation, but they're bad for deep thinking.
~ Gabrielle Zevin
As Dov was fond of saying to her, "You aren't just a gamer when you play anymore. You're a builder of worlds, and if you're a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.
~ Gabrielle Zevin
In photographs taken from the sky, cities resembled circuit boards. It was no surprise, really, that there were sparky misfirings, dangerous connections. Even traffic, Alice concluded, set up a kind of static in the air, let loose vibrations and uncontainable agitation. Freighted with more than they could absorb, with city intentions, citizens moved in designs of inexplicable purpose.
~ Gail Jones
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
~ Gary Gygax
a capacity for innovation is the hallmark of our species. Each of us was born to create—whether it's landscaping a garden, writing a blog, composing a photograph, inventing a recipe, developing an app, or starting a business.
~ Gary Hamel
The Color Creator Tool is a very interesting and powerful addition to the functions available to creative photographers. It presents you with a color circle, similar to what you see in many applications when you go to adjust the color of your font or background.
~ Gary L. Friedman
As we've stressed, you should first take steps to address decision rights and information, and then design the necessary changes to motivators and structure to support the new design.
~ Gary L. Neilson
I believe God designed marriage, in part, to "pinch our feet." Both men and women need to have their pride assaulted. All of us, men and women alike, if we are to become like Christ, must, by definition, learn to become servants. And marriage gives us the opportunity to do just that.
~ Gary L. Thomas
Never look to other couples to measure your worth; look to God to fulfill your call. Don't compare yourself with other couples to measure your happiness; compare your obedience with God's design on your life to measure your faithfulness.
~ Gary L. Thomas
Selection is also important in non-biological contexts. In designing machines and computer programs, it has been found that a very efficient way to find the optimal design is to successively make small, random changes to the design, keeping versions that do the job well, and discarding others. This is increasingly being used to solve difficult design problems for complex systems. In this process, the engineer does not have a design in mind, but only the desired function. Adaptations
~ Brian Charlesworth
If you haven't considered concurrent access in your class design, some of these approaches can require significant design modifications, so fixing the problem might not be as trivial as this advice makes it sound. It is far easier to design a class to be thread-safe than to retrofit it for thread safety later. In
~ Brian Goetz
When designing thread-safe classes, good object-oriented techniques—encapsulation, immutability, and clear specification of invariants—are your best friends.
~ Brian Goetz
There will be times when good object-oriented design techniques are at odds with real-world requirements; it may be necessary in these cases to compromise the rules of good design for the sake of performance or for the sake of backward compatibility with legacy code. Sometimes abstraction and encapsulation are at odds with performance—although not nearly as often as many developers believe—but it is always a good practice first to make your code right, and then make it fast.
~ Brian Goetz
Poorly written classes equal unhappy end users. That's not a happy equation.
~ Brian Overland