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Quotes About Game

Life is a game with many rules but no referee. One learns how to play it more by watching it than by consulting any book, including the holy book. Small wonder, then, that so many play dirty, that so few win, that so many lose.
~ Joseph Brodsky
To keep the absolute difficulty level constant, whenever you increase the time pressure on a player, you should also reduce the amount of intrinsic skill required.
~ Ernest Adams
The relative difficulty is the difficulty of a challenge relative to the player's power to meet that challenge.
~ Ernest Adams
Fundamental AI Technologies" in Core Techniques and Algorithms in Game Programming by Daniel Sánchez-Crespo Dalmau (Dalmau, 2004).
~ Ernest Adams
Drains A drain is a mechanic that determines the consumption of resources—that is, a rule specifying how resources permanently drop out of the game (not to be confused with a converter, which we'll look at next). In a shooter game, the player firing his weapon drains ammunition—that's what makes ammunition, a resource, disappear. Being
~ Ernest Adams
In designing your game's internal economy, you need to watch out for deadlocks, which can occur whenever there's a loop in the production process. To avoid deadlocks, either avoid such loops or provide an alternative source for one of the resources.
~ Ernest Adams
Designing the core mechanics consists of identifying the key entities and mechanics in the game and writing specifications to document the nature of the entities and the functioning of the mechanics. This is the very heart of the game designer's job, and the more complex the game, the longer it takes—
~ Ernest Adams
Entities that store one value are called simple entities. Compound entities are groups of related simple entities, so a compound entity can contain more than one value. For example, a unit in a strategy game normally includes many simple entities that describe its health, damage capability, maximum speed, and so on. Collectively, these make up a compound entity, and the simple entities that make it up are known as its attributes. Thus, a unit's health is an attribute of the unit.
~ Ernest Adams
A game concept is a description of a game detailed enough to begin discussing it as a potential commercial product—a piece of software that the public might want to buy.
~ Ernest Adams
What Are Action Games? Action game An action game is one in which the majority of challenges presented are tests of the player's physical skills and coordination. Puzzle-solving, tactical conflict, and exploration challenges are often present as well.
~ Ernest Adams
Game worlds are much more than the sum of the pictures and sounds that portray them. A game world can have a culture, an aesthetic, a set of moral values,
~ Ernest Adams
To someone who's playing a game for the first time, the world is vital to creating and sustaining her interest. The other purpose of a game's world is to sell the game in the first place. It's not the game's mechanics that make a customer pick up a box in a store but the fantasy it offers: who she'll be, where she'll be, and what she'll be doing there if she plays that game. The
~ Ernest Adams
Space—First coin-op arcade game—port of Spacewar!
~ Ernest Cline
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
~ Ernest Cline
Good luck, Parzival," he said. "And thanks. Thanks for playing my game.
~ Ernest Cline
final scene of Anorak's Invitation, by the way.
~ Ernest Cline
Life was like an extremely difficult, horribly unbalanced video game. But sometimes the game can have a surprise ending. And sometimes, when you think you've reached the end of the game, suddenly you find yourself standing in front of a whole new level. A level you've never seen before. And the only thing you can do is keep right on playing.
~ Ernest Cline
Kira Underwood was right, when she said that life was like an extremely difficult, horribly unbalanced videogame. But sometimes the game can have a surprise ending….
~ Ernest Cline
asked Shoto about it, he told me it was a conscious choice by the game's creators, to promote pacifism and nonviolence. "Wow," Aech said. "A nonviolent game about killing people with knives. Genius.
~ Ernest Cline
Baseball? It's just a game — as simple as a ball and a bat. Yet, as complex as the American spirit it symbolizes. It's a sport, business — and sometimes even religion.
~ Ernie Harwell
The anarch knows the rules. He has studied them as a historian and goes along with them as a contemporary. Wherever possible, he plays his own game within their framework; this makes the fewest waves.
~ Ernst Junger
For the anarch, things are not so simple, especially when he has a background in history. If he remains free of being ruled, whether by sovereigns or by society, this does not mean that he refuses to serve in any way. In general, he serves no worse than anyone else, and sometimes even better, if he likes the game. He only holds back from the pledge, the sacrifice, the ultimate devotion. These are issues of metaphysical integrity....
~ Ernst Junger
Being in politics is like being a football coach. You have to be smart enough to understand the game, and dumb enough to think it's important.
~ Eugene McCarthy
Love is a game that two can play and both win.
~ Eva Gabor