Quotes About VR
As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift.
~ Brendan Iribe
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The scale is the most important part of Roblox. We'll be the biggest VR community in the world.
~ David Baszucki
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Usually, companies, when they approach other people to do VR, they're like, 'We're gonna offer a virtual reality experience' - to me, that usually means they're gonna put a bunch of 360° cameras in a room, film something, and wrap the video in a sphere so you can head-track and look around. To me, that's not virtual reality. That's 360° video.
~ Deadmau5
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VR really changes everything for flight because the old simulators for the PC were 2D, and you couldn't look around inside the cockpit and learn the controls or even track other planes through the cockpit.
~ Ernest Cline
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The biggest thing you can do in VR that you can't really do in non-VR games is a huge focus on exploration and interaction.
~ Justin Roiland
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I think the most interesting things happening in VR are going to be somewhere in between what you call a traditional game and what you call a traditional movie.
~ Tim Sweeney
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If you liked repairing Funtime Freddy up-close in 'Sister Location,' just wait until you try to do something like that in VR, up close, personal, with these huge animatronics that are just one mistake away from jumping at you.
~ Scott Cawthon
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I've never met a skeptic of VR who has tried it.
~ Tim Sweeney
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When it became clear that I wasn't going to have the opportunity to do any work on VR while at id software, I decided to not renew my contract.
~ John Carmack
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VR could, in theory, connect sports fans in different geographical locations so they could watch a game together. Instead of a group text or Twitter stream of commentary playing out across time zones when a team is playing, our avatars could inhabit virtual stands, side by side with the rest of our digital tribe.
~ Mary Pilon
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We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience.
~ Brendan Iribe
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When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
~ Palmer Luckey
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AirMech was ported, I guess, but they made a complete VR mode for it. It's a tabletop game. It's incredibly compelling. I find it a lot more compelling in VR.
~ Brendan Iribe
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I think it's necessary for VR to start with an early adopter audience that's highly engaged, and I think that means gamers. They're the ones who have the high-end hardware and the expertise and the patience to sort through the uncertainty of it all.
~ Tim Sweeney
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Jeron Lanier and 'Lawnmower Man.' That was VR. And there was the VFX1, that big giant VR prototype unit, and I was like, 'I am going to save my money and get one of those.' And then VR just sort of drifted away.
~ Duncan Jones
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All of my fellow directors, I think, would agree that in whatever medium you are working, the challenges and obstacles push them to be more creative. That's the case with VR.
~ Doug Liman
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It's going to be so obvious when something isn't well made for VR. People are going to use the best VR content. That's the stuff that's going to get shown to people. That's the stuff that's going to get demoed. That's most of what people are going to buy.
~ Palmer Luckey
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The thing that excites me most technologically is the ability to use VR not just for games and displaying our content, but also for creating that content. We're putting a lot of thought into what the Unreal Engine editor looks like as a VR application.
~ Tim Sweeney
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We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
~ Brendan Iribe
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VR should be more emotionally involving, but that doesn't happen automatically by just taking a VR camera and sticking it onto what would be a traditionally blocked scene for 2D.
~ Doug Liman
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We feel a lot of the future of storytelling is going to be in the VR space.
~ Joe Russo
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VR should offer an experience that's more exciting than watching in 2D, and we're pretty good at 2D storytelling, so the bar's already pretty high.
~ Doug Liman
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I really have thought about immersive storytelling my whole career, so when I first heard about VR, I was like, 'Oh, this sounds like it's for me.'
~ Doug Liman
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The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.
~ Tim Sweeney
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