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Quotes About Usability

You don't need to be a computer scientist to use a Windows Phone. I think you do to use an Android phone.
~ Steve Ballmer
We want the average person to use it and think that it makes the experience of using Pinterest better.
~ Ben Silbermann
Every noun in your microinteraction should be unique. If you have two of the same nouns, consider combining them. Also make sure that any two (or more) nouns that look the same also behave the same. Don't have two similar buttons that act completely different. Objects that behave differently should look differently. Likewise, don't have the same noun work differently in different places.
~ Unknown
Users need to be able to find content before they can use it — findability precedes usability.
~ Unknown
The design of good interfaces takes time and ingenuity.
~ Unknown
Designers are not users.
~ Jakob Nielsen
Also note that invariably when we design something that can be used by those with disabilities, we often make it better for everyone
~ Donald A. Norman
Web users ultimately want to get at data quickly and easily. They don't care as much about attractive sites and pretty design.
~ Tim Berners-Lee
Any product that needs a manual to work is broken.
~ Elon Musk
Users are not designers.
~ Jakob Nielsen
Behavioral design is all about feeling in control. Includes: usability, understanding, but also the feel.
~ Donald A. Norman
Why do we need to know about the human mind? Because things are designed to be used by people, and without a deep understanding of people, the designs are apt to be faulty, difficult to use, difficult to understand.
~ Donald A. Norman
Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.
~ Donald A. Norman
Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself.
~ Donald A. Norman
Once again, the designer should assume that people will be interrupted during their activities and that they may need assistance in resuming their operations.
~ Donald A. Norman
Design is concerned with how things work, how they are controlled, and the nature of the interaction between people and technology.
~ Donald A. Norman
We must design our technologies for the way people actually behave, not the way we would like them to behave. Moreover, the automobile does
~ Donald A. Norman
Modern technology can be complex, but complexity by itself is neither good nor bad: it is confusion that is bad. Forget the complaints against complexity; instead, complain about confusion.
~ Donald A. Norman
Usable designs are not necessarily enjoyable to use.
~ Donald A. Norman
So we must design our machines on the assumption that people will make errors.
~ Donald A. Norman
POET, The Psychology of Everyday Things
~ Donald A. Norman
good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.
~ Donald A. Norman
In the 1980s, in writing The Design of Everyday Things, I didn't take emotions into account. I addressed utility and usability, function and form, all in a logical, dispassionate way—even though I am infuriated by poorly designed objects. But now I've changed. Why? In part because of new scientific advances in our understanding of the brain and of how emotion and cognition are thoroughly intertwined.
~ Donald A. Norman
complex system: good design requires consideration of the
~ Donald A. Norman