Quotes from David Cage
In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could be the main protagonist: you could be in the shoes of the hero and make the decisions.
~ David Cage
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Innovation is a big risk. It can also be a big reward - but a big punishment if you fail.
~ David Cage
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I'm not a frustrated movie director: I'm not making games because I can't make movies.
~ David Cage
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Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
~ David Cage
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On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a mall. I was so scared. I was curious to see if I could create that impression, that fear, in a game, an interactive experience.
~ David Cage
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If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control.
~ David Cage
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I often say that buying 'Heavy Rain' is a political act.
~ David Cage
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We called 'Heavy Rain' an interactive drama, for whatever that's worth.
~ David Cage
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The right way to enjoy 'Heavy Rain' is really to make one thing because it's going to be your story. It's going to be unique to you. It's really the story you decided to write.
~ David Cage
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We're not going to just duplicate 'Heavy Rain,' because we are passionate about innovation and discovery, so we're trying to discover new ground and see how we can move from 'Heavy Rain' and create something even more immersive.
~ David Cage
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'Heavy Rain' is really 'Fahrenheit' with more experience, more maturity, and probably a better vision and understanding of how this type of experience can be created.
~ David Cage
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'Heavy Rain' is a cousin of the 'Choose Your Own Adventure' books.
~ David Cage
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I don't pretend that 'Heavy Rain' will be a revolution, and I don't know if people will love it or hate it. All I can say is that it is definitely going to be different.
~ David Cage
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I never write with constraints, which I don't know if it is a good thing or a bad thing.
~ David Cage
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I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.
~ David Cage
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'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. 'Heavy Rain' will include features like advanced physics and AI, realistic characters and living environments.
~ David Cage
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I think the difference between 'Heavy Rain' and 'Beyond' is that 'Heavy Rain' still had a lot of references to films. Especially in the mood, and it was a dark thriller... where, in 'Beyond,' we tried to create something truly original and doesn't refer to anything.
~ David Cage
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'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has been the most extraordinary reward I could have dreamt of, after years of working in the dark.
~ David Cage
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'Heavy Rain' was really close to a dark thriller, like 'Se7en.' 'Beyond' is different in terms of tone.
~ David Cage
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Technology must remain a tool. It's a great tool, but technology is the pen to write the book. It's not the book. If you have a great pen, maybe you'll write faster or it will look better, but at the end, you have something to say, or you don't.
~ David Cage
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Technology remains a tool: you can have the best tool in the world, but if you have nothing to say, it will remain an empty experience.
~ David Cage
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I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships.
~ David Cage
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Choices are a very important part of our lives.
~ David Cage
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Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
~ David Cage
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