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Quotes from David Cage

As a storyteller, I've always been fascinated with the idea of recreating this notion of choices in fiction. My dream was to put the audience in the shoes of the main protagonists, let them make their own decisions, and by doing so, let them tell their own stories.
~ David Cage
I believe that interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time.
~ David Cage
Anybody working on storytelling has my respect.
~ David Cage
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
~ David Cage
'Fahrenheit' was a very difficult product to sell to publishers initially because no-one believed in storytelling or emotion.
~ David Cage
QTE is a very strange thing... it really depends on what you expect from your game experience.
~ David Cage
My goal with 'Beyond' is really to create a strong sense of empathy between the player and Jodie Holmes.
~ David Cage
When you want some subtle emotions, you need some subtle vehicles for emotion.
~ David Cage
Our goal is to develop our studio as a global, multifranchise company while remaining an independent studio.
~ David Cage
'Papo & Yo' is an incredibly emotional experience. It shows that video games can talk about anything, even the most personal and sensitive matters.
~ David Cage
I've been playing video games since I was 10 years old, and I think it's important to play games if you want to design them yourself.
~ David Cage
Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they talked about the story of the game and the emotions they felt while playing.
~ David Cage
I love unusual games, games that dare to be different and that are not based on violent actions.
~ David Cage
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with you as a human being, giving you food for thought. We don't need to deliver messages or whatever, just need to create a moment in time that will leave an imprint in your mind.
~ David Cage
I think it's a mistake to limit ourselves to a certain audience when we could reach everybody.
~ David Cage
I've always felt that 'game over' is a state of failure more for the game designer than from the player.
~ David Cage