Quotes from Randy Pitchford
The mission of Gearbox is to entertain the world and with the record-breaking success of 'Borderlands 3,' we're excited to take one more giant leap down that road.
~ Randy Pitchford
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Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.
~ Randy Pitchford
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In 'Colonial Marines' you come into the game as a marine, and how you play depends on your equipment and by the choices you're making in real time.
~ Randy Pitchford
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I have immense respect for Christopher Nolan for taking a character called 'Batman' - taking a comic book - and making people believe in him in a real world context.
~ Randy Pitchford
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Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to console should be.
~ Randy Pitchford
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If you're successful, 'Blue Shift' has what many have called the most satisfying 'Half-Life' ending yet.
~ Randy Pitchford
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If you're making entertainment on a grand scale, if you're reaching millions, there will be tens of thousands of people who absolutely hate us, and some percentage of those will take it upon themselves to let us known how they feel.
~ Randy Pitchford
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With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to their vision. I've been able to enjoy this game as much as a fan as I am a part of the creative process, and that's a very rare and unique for me.
~ Randy Pitchford
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I did not acquire the franchise merely so people could experience 'Duke Nukem Forever.' That was, sort of, the toll to pay to give 'Duke Nukem' a chance at a future.
~ Randy Pitchford
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Why is 'Borderlands' different from every other game with respect to DLC? It's because we haven't really worried about what the past models are. We just thought about what would be fun for us to make and what there would be demand for if it were to exist.
~ Randy Pitchford
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One of the neat things about Gearbox that I love is, we don't look at our designs as a totalitarian regime and we're all really happy to let designers and creators within the studio explore in our space.
~ Randy Pitchford
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I remember when I discovered The Beatles with music and The Beatles peaked before I was born and when I discovered them I felt really special.
~ Randy Pitchford
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Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the course of several levels and objectives in order to overcome the hazards of the plot.
~ Randy Pitchford
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Perhaps 'Borderlands' can be a lesson for all of us - that when making a videogame, we should not be afraid to identify gamers as the audience.
~ Randy Pitchford
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We're trending towards the holodeck. Eventually we'll have a system that's indistinguishable from reality.
~ Randy Pitchford
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I think it's safe to say that 'Half-Life' was influenced by every first person action game that preceded it.
~ Randy Pitchford
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If I have something that I've finished with, and someone else might find value in it, the idea of passing along for a price is a rational transaction. It exists in many aspects of our lives. But I do have to say that media is a different beast.
~ Randy Pitchford
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I've only experienced it a few times where you get to have a thing that simultaneously gets some critical respect, some critical success, while also having sales success. Sometimes you get one or the other if you're lucky.
~ Randy Pitchford
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Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the box and be done with it. But with 'Borderlands,' it's actually become a productivity sink at Gearbox, because we're just having fun.
~ Randy Pitchford
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There's no trend lines that work in entertainment. You can break any trend line by offering value that we as consumers of content want.
~ Randy Pitchford
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PAX is not a show about retailers, not a show about journalists. It's about players.
~ Randy Pitchford
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Myself and the team at Gearbox have a very keen interest in cross-platform play.
~ Randy Pitchford
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We are fortunate that there is a lot of demand on us to deliver our brand of interactive entertainment within the powerful franchises we have at Gearbox Software and the challenge for us is growing to meet this demand.
~ Randy Pitchford
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If we look at 'Borderlands,' I can't honestly say that there is anything about how well the game sold that I'm disappointed about.
~ Randy Pitchford
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