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Quotes from Randy Pitchford

You can polish and iterate and double down on what the magic was. You can make a much better thing. A much cleaner thing, a much more solid thing. And that's what 'Borderlands 2' is to 'Borderlands.'
~ Randy Pitchford
My dad used to build computers for the U.S. government, for military intelligence. So he always had computers around the house.
~ Randy Pitchford
Condition Zero' introduces quite a bit of content and gameplay to 'Counter-Strike' including new weapons, characters, mission types and even new technology to enhance to look and feel of the game.
~ Randy Pitchford
In 'Condition Zero,' failure has greater consequences and success offers greater rewards.
~ Randy Pitchford
Teamwork is a significant part of 'Counter-Strike: Condition Zero' and many of the secondary objectives require you to effectively work with your squad.
~ Randy Pitchford
Do something good, and people want that! Do something less good, and people want it a little less!
~ Randy Pitchford
Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of game makers want challenge themselves with 'can I move someone?' or 'can I get them to respect me as an artist?'
~ Randy Pitchford
One of the things I wish Sony would do is get behind 'Borderlands,' because I'd love to see a Vita version of the game.
~ Randy Pitchford
Demand alone might let a business case be created, but things driven by that will have a risk of being soulless. You need it being driven from both directions. You need the nexus between demand and creative passion that wants to make something.
~ Randy Pitchford
A mission to entertain the world is a good one because it's impossible to achieve.
~ Randy Pitchford
You don't really want to talk about 'Duke' in terms of, how many levels are there, how many guns does it have, how many monsters... It's got everything it needs in terms of that, but it's always been about the experience.
~ Randy Pitchford
From a narrative perspective, 'Blue Shift' for the PC and 'Blue Shift' for the Dreamcast are very similar.
~ Randy Pitchford
The hallmarks of the 'Brothers in Arms' series are about authenticity, squad combat, brotherhood between soldiers.
~ Randy Pitchford
We're convinced that Frisco Square is the perfect environment for Gearbox Software's new headquarters and we are eager to break ground, build out and move in so that we may join the community and bring everything we can to the city as a Frisco business and as Frisco citizens.
~ Randy Pitchford
I've been stealing from the Alien films throughout my entire career.
~ Randy Pitchford
I've decided, because we have a short time here, that those of us that create joy and happiness, that's a really noble thing.
~ Randy Pitchford
I wonder if too frequently publishers and developers are so caught up with going after new, untapped audiences that they can forget to care for the largest, most loyal and reliable audience there is - the current gamer.
~ Randy Pitchford
When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We didn't have any software built or strategy in place.
~ Randy Pitchford
The philosophy at Valve and Gearbox is that if things can't be done better, they shouldn't be done at all.
~ Randy Pitchford
I, personally, trust Valve. But I'm just saying, honestly, I think a lot of the industry doesn't.
~ Randy Pitchford
I've got a 6,000 square-foot home in Plano that probably costs as much as a three-bedroom house in Van Nuys.
~ Randy Pitchford
The Dreamcast version of 'Half-Life' is great - it looks better than the original PC version and it's the only way console owners can enjoy 'Half-Life: Blue Shift.'
~ Randy Pitchford
Sometimes you stumble when you push yourself harder and you're trying to run faster or whatever. We forgive ourselves, pick ourselves up, and keep running. We don't cry and stop running because we skinned our knee.
~ Randy Pitchford
We decided we were going to do more 'Brothers In Arms,' and we were also going to create something original that no one else was doing, and that's what led to 'Borderlands.'
~ Randy Pitchford