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Quotes from Peter Molyneux

I love my games and I love sharing them with people. It's this amazing incredible thing I get to do with my life, creating ideas and sharing them with people. The problem is, it just hasn't worked.
~ Peter Molyneux
I'm looking forward to 'LittleBigPlanet.' I think Media Molecule are doing fantastic work on giving people the tools to create some amazing stuff. I can hardly wait to play it.
~ Peter Molyneux
Over the years you just pick up inspiration and ideas bubble away in my mind.
~ Peter Molyneux
I'd love personally... this is not an announcement at all, but I would love to see 'Fable 2' on the PC.
~ Peter Molyneux
I think that games like 'Braid' show us that the 'new kids on the block' can do some really inventive, smart things with a genre like the side-scrolling platformer that has been around for 25 years. It's proof that people can 'come up' and surprise us all the time.
~ Peter Molyneux
There are going to be some real surprises in 'Fable 2.'
~ Peter Molyneux
Innovation, surprising people and creating a sense of wonder is what consumers want.
~ Peter Molyneux
The biggest was me running Lionhead at its peak. That was about 305 people. I'd say that was, for me as a creative, one of the most hellish times of my life. Normally running a team is like herding cats. This was like herding the entire African plains.
~ Peter Molyneux
We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'
~ Peter Molyneux
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.
~ Peter Molyneux
I love the mouse, I love designing games for a mouse-based system. I think it's still a way of playing games which, you know, everyone's really excited about the Wii and all that, but for me, the mouse is for the PC an awful lot what that pointing device did for the Wii.
~ Peter Molyneux
Absolutely not every idea is anywhere near mine at Lionhead. It's a real collaborative effort.
~ Peter Molyneux
There's a lot of pressure to release a game early. In Syndicate's case there was a lot of pressure from us on distributors Electronics Arts to release it in March '93, and I said no.
~ Peter Molyneux
Things like engine technology used to be hugely restrictive. You couldn't have more than one baddie on screen, you couldn't have more than three arrows firing at once. Now, you can say, 'I want 20 monsters, and 30 weapons,' and there isn't a technical string attached.
~ Peter Molyneux
You don't do hero films about old men. They smell of wee, don't they?
~ Peter Molyneux
I think that with any act of creation, you can't ever be satisfied. There's always more that you feel you should have done.
~ Peter Molyneux
With 'Black and White 2,' I want to put it in a setting where you're actually using the creature. I want the little people within the land not to just be a resource but actually be in conflict and fighting and battling against each other.
~ Peter Molyneux
Derren Brown doesn't really predict the lottery numbers. But there is an enormous amount of entertainment in there.
~ Peter Molyneux
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
~ Peter Molyneux
I'm not a PR person. All I am is a designer.
~ Peter Molyneux
As game designers, we often assume people are playing from start to finish, and they're never going to walk away from it. But people are doing that.
~ Peter Molyneux
I think if you try to force a personality on a world then I think you're destined to fail.
~ Peter Molyneux
Consumers don't give a damn about what device they're playing on. They just want to play it everywhere. They want to be playing on the console and then take it off to the bus.
~ Peter Molyneux
I'll always love the time I spent making 'Black and White.'
~ Peter Molyneux