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Quotes About VR

Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
~ Brendan Iribe
Hollywood is moving movie production into VR because it may be more immersive. We see a convergence of different forms of media. VR and AR provide next-generation viewing experiences for games, movies, and visualization.
~ Tim Sweeney
There's no reason my films can't work as hard as VR does to hook an audience and never let them go, so I think that that it turns the volume up a little bit on storytelling. The same way when I was doing commercials and then I went and shot 'Go,' and 'Go' has a level of pace that is unlike any of my other movies.
~ Doug Liman
For filmmakers that want to have certain control, there are certain things you can't do in VR.
~ Justin Lin
Tonally, the stuff I want to do in VR will, of course, always have a comedic backbone and be a bit absurdist and colorful with really interesting and bizarre characters but supported by really strong gameplay mechanics.
~ Justin Roiland
Our project goal was to push the boundaries of VR technology to show what a surf trip feels like from the first-person perspective. I'm excited to share this. It's pretty incredible knowing my mom can now experience riding a 20-foot wave.
~ Taylor Steele
We're always looking for ways to use technologies to open up new creative expressions for us artistically. So we're constantly thinking about where something like VR may lead us in storytelling or what kind of tool that gives us as storytellers.
~ Anthony Russo
What we want Vrse to be is a collection of the best in class - the greatest cinematic VR that you can see, and a place that you can trust.
~ Chris Milk
With VR, you are directing in a 360-degree environment. The biggest challenge is that the viewer can look anywhere. They might look at the the weakest moments, the very things you edit for TV. You don't control where they look.
~ Doug Liman
I'm really familiar with what Cardboard's doing; it's not a novel concept. Cardboard is in many ways a direct ripoff of FOV2GO, a project I helped work on when I was at ICT, and it was fairly well known in the academic VR community.
~ Palmer Luckey
With VR, we have this same vision, which is create this ultimate platform for sharing your imagination. Our huge community of 300,000 developers creates awesome content that's immersive, that's social. Although now, instead of accessing it in your living room with your controller, you literally can jump into this content.
~ David Baszucki
VR is going to become something mainstream, but it's not going to happen right away. You just don't have the horsepower to make it happen on a device, much less a cheap enough and comfortable enough device that a normal consumer is going to want to have.
~ Palmer Luckey
This "out of sight, out of mind" externalization of poverty and poison doesn't go away just because we've covered our eyes with VR goggles and immersed ourselves in an alternate reality.
~ Douglas Rushkoff
Given the kind of filmmaker I am, the kind of experiences I've been trying to give audiences, I was drawn to the potential of VR before I even tried watching anything in VR.
~ Doug Liman
VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.
~ David Baszucki
We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes.
~ Brendan Iribe
Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it's a new monitor. The desktop blinks. It tries to rearrange windows and icons.
~ Brendan Iribe
If you black out the background in AR, you could make an immersive VR experience, and if you make the view translucent so you can see through it, you just have an augmented view of the real world. I think that's the ultimate and best form of display tech we'll have.
~ Tim Sweeney
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that.
~ Brendan Iribe
VR has a whole range of things it's very good at, and there's a lot of things that it's going to be deficient at.
~ Freddie Wong
VR as a display technology, as it's miniaturized and made comfortable and mainstream, will be a replacement for all other forms of display technology, input and output. So for anybody who works with computers all day, this is going to be our future.
~ Tim Sweeney
To be honest, when I started watching VR content, I was mostly disappointed and thought people could do better - not that different from when I set out to make 'Swingers' and thought, 'There's a better way to make an independent film.' Which is why 'Swingers' ended up being so much less expensive than anything like it.
~ Doug Liman
I wanted to play games in the best way possible, a way that was better than anyone else would have access to. As time went on, it became clear that VR was actually feasible on a large scale at a low cost, and at a quality far beyond what I had been hoping for.
~ Palmer Luckey
The great thing about computer animation is that all of those environments exist as three-dimensional worlds, so these VR worlds already exist.
~ Jennifer Yuh Nelson