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Quotes from Reggie Fils-Aime

We, as a company, take the most risks in pushing the boundaries on consumer expectations.
~ Reggie Fils-Aime
It's true that Miitomo, at its core, aims to foster social engagement. That's what it's all about.
~ Reggie Fils-Aime
'Star Fox' is a fan favorite.
~ Reggie Fils-Aime
In particular, in the Americas that I have responsibility for, 'Zelda' is a franchise that is very well developed.
~ Reggie Fils-Aime
I would say that 'Breath of the Wild' is a dramatic departure from the conventions of a 'Zelda' game.
~ Reggie Fils-Aime
The 3DS is a fantastic machine with more than 1,000 games. Its key differentiator is the 3D immersive experience without need for glasses. But as good as that machine is, you can't play a game like 'Legend of Zelda: Breath of the Wild' on it.
~ Reggie Fils-Aime
There's no doubt that 'Breath of the Wild' is the Switch game I've put the most time into.
~ Reggie Fils-Aime
As a child, I envisioned a career in the hard sciences. In sixth grade, I was buying college chemistry textbooks.
~ Reggie Fils-Aime
I still really like 'WarioWare.' It's a great quick hit, especially for air flights.
~ Reggie Fils-Aime
When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experiences that come to the platform - not what's available on Day One.
~ Reggie Fils-Aime
The one point gamers all hate is the point where they have to put the controller down.
~ Reggie Fils-Aime
If Wii was about gaming for the masses, then think of DSi as creativity for the masses.
~ Reggie Fils-Aime
We love experimentation. That's where the gold nuggets come from.
~ Reggie Fils-Aime
We believe that either our own teams or teams that we direct are best capable of creating 'Mario' games that will live up to the franchise. The same is true for 'Metroid' and 'Zelda' and all those wonderful properties. For us, we want to control those characters as a key corporate equity.
~ Reggie Fils-Aime
'Super Mario Maker' clearly is going to drive hardware. There are consumers who have always wanted to make their levels of Mario games. So that game will really speak to those consumers.
~ Reggie Fils-Aime
We have worked with a range of input approaches. We've worked with the range of mechanisms to drive immersion into the gaming experience.
~ Reggie Fils-Aime
Software drives hardware in this business. We see it time and time again. We saw it with our Wii and DS businesses.
~ Reggie Fils-Aime
We want great third-party titles to achieve mass-market success on Nintendo platforms. We also want the evergreen Nintendo titles to continue to do well.
~ Reggie Fils-Aime
For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch.
~ Reggie Fils-Aime
We believe that there are a number of Nintendo titles that could do exceptionally well in the competitive play space.
~ Reggie Fils-Aime
During my tenure with Nintendo, we've pushed back development a number of times on key games - in the end, it's always worth it - because our focus on quality is so strong.
~ Reggie Fils-Aime
We don't do things the same way everyone else does. We relish being different. We see that difference as an element that makes us more compelling to the consumer.
~ Reggie Fils-Aime
There is a reason why, on a DS, you get that little click when you press a button. There is a reason that it was important to have a microphone in the Wii Remote.
~ Reggie Fils-Aime
Both of my parents were college-educated within the curriculum in Haiti. When they came to the United States, both had to learn English. My mother worked in retail and continues to do so today, working as the lead sales representative in a fine-jewelry store. My father became a machinist.
~ Reggie Fils-Aime