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Quotes from Hidetaka Miyazaki

Personality-wise, I like to avoid putting my pride on parade.
~ Hidetaka Miyazaki
The construction of 'Sekiro''s world is based on that of traditional Sengoku, or medieval Japan. To that end, we made sure to reference a lot of written materials on that period as well as actually visit several locations.
~ Hidetaka Miyazaki
It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of the 'Tenchu' series at first.
~ Hidetaka Miyazaki
I've observed some surprise in the reactions so far from people who were not aware that FromSoftware does other things besides 'Souls.' This serves as a reminder to me that we have an established reputation - and that we should work on different games so we can be more flexible and build a broader profile.
~ Hidetaka Miyazaki
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges.
~ Hidetaka Miyazaki
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use every means and everything they can get their hands on. They exploit every weakness.
~ Hidetaka Miyazaki
To feel fulfilled, you must first have a goal that needs fulfilling. At the same time, it must actually be possible to fulfill said goal.
~ Hidetaka Miyazaki
Now I'm president. I get to meet a lot of other company presidents. They're such weird people. I'm fascinated by them. I use some of them as enemy characters in our games.
~ Hidetaka Miyazaki
I don't claim to be a pro gamer in any shape or form.
~ Hidetaka Miyazaki
'Deracine' is French for uprooting, or someone who's been displaced from their natural environment.
~ Hidetaka Miyazaki
I've been familiar with western fantasy novels since I was a boy.
~ Hidetaka Miyazaki
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.
~ Hidetaka Miyazaki
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim higher and read difficult books.
~ Hidetaka Miyazaki
In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at hand needs to be something that is actually comprehensible.
~ Hidetaka Miyazaki
I, as a gamer, understand passion to discuss favourite games.
~ Hidetaka Miyazaki
I'm not very good at action games in general and find most action games to be hard.
~ Hidetaka Miyazaki
Utilising wit in the thick of battle will be your key to victory.
~ Hidetaka Miyazaki
I really like 'Metal Wolf Chaos,' but it's not my title.
~ Hidetaka Miyazaki
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the characters. Illustrating growth and change in the protagonist becomes a simpler process, and these changes are, in fact, one of the themes of 'Sekiro: Shadows Die Twice''s story.
~ Hidetaka Miyazaki
I personally want my games to be described as satisfying rather than difficult.
~ Hidetaka Miyazaki
'Sekiro: Shadows Die Twice''s story is one of fate and growth.
~ Hidetaka Miyazaki
I love throwing down the gauntlet and trying our hand at that new tech.
~ Hidetaka Miyazaki
Being a director, I've had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the development cycle much easier.
~ Hidetaka Miyazaki
We always look back at our back catalogue for inspiration for new titles, but when it comes to very old things like the 'King's Field' series, I'm concerned about just mimicking the style of what Naotoshi Zin, the founder of FromSoftware, created for the PlayStation original. I would rather not go back to it simply out of respect.
~ Hidetaka Miyazaki