Quotes from Hidetaka Miyazaki
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details.
~ Hidetaka Miyazaki
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I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software and myself together want to aggressively make new things in the future.
~ Hidetaka Miyazaki
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I believe that 'Dark Souls III' must be developed as its own individual series.
~ Hidetaka Miyazaki
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I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.
~ Hidetaka Miyazaki
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I believe that From Software has to create new things. There will be new types of games coming from us, and 'Dark Souls 3' is an important marker in the evolution of From Software.
~ Hidetaka Miyazaki
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Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost, like, quirky, very unique titles. Not that we've lost that charm in recent years, but that's something that I really, really liked about our studio.
~ Hidetaka Miyazaki
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For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
~ Hidetaka Miyazaki
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From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type character was the key to achieving this in a way that was both realistic and cool.
~ Hidetaka Miyazaki
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Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
~ Hidetaka Miyazaki
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Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious.
~ Hidetaka Miyazaki
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Dont give up. Obstacles can be overcome through strategy and learning.
~ Hidetaka Miyazaki
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When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
~ Hidetaka Miyazaki
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I enjoy the process of adding elaboration into games and like to communicate with users through the details I create.
~ Hidetaka Miyazaki
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The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts of tricks and finesse. These are very important elements of 'Sekiro: Shadows Die Twice''s gameplay and the protagonist's nature.
~ Hidetaka Miyazaki
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There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.
~ Hidetaka Miyazaki
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If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you do need to have something to teach and be there to learn from, and we feel that death in video games is a positive experience.
~ Hidetaka Miyazaki
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Growing up, I was restricted at home from playing video games until I reached university.
~ Hidetaka Miyazaki
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To be honest, I'm really not interested on how I'm viewed as. The only thing I'm interested in is to keep creating something special. Whether that something is synonymous to me or not is really none of my concern.
~ Hidetaka Miyazaki
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